Library

A library in computing refers to a collection of non-volatile resources used by computer programs, often for software development. These resources can include pre-written code, routines, subroutines, classes, values, or even entire software modules. Libraries provide a way to share and reuse code efficiently, allowing developers to implement complex functionalities without writing code from scratch. This promotes consistency, reduces errors, and saves development time. Libraries are integral in various programming environments and can be linked dynamically or statically to programs. They cover a wide range of functionalities, from basic input/output operations to complex data processing and graphical user interface management. Examples include the Standard Template Library (STL) in C++ and libraries like NumPy and Pandas in Python.